![]() The way your park total scenary point work is even simpler, all objects count towards it in the same way queue scenary works, except they can be anywhere in the park. This board should give a small ride the VERY HIGH rating once you rig up the two small smoke puffs to two seperate triggers. Or if you are willing to spend maintainance fees, speakers is the next most efficient way to get scenary points. ![]() To get the VERY HIGH rating you must have the HIGH rating + 200% extra, + 2 triggered special effects. Different rides seem to have different thresholds coasters seem to require more than track rides. So you need 6 of these scenary cubes to acheve the HIGH rating. Track scenary works the same, it counts all objects within a certain distance of ANY segment of the track. However the game does take a sample throughout the entire length of the queue path, so if it is too long, the beginning and end of the path would be out of range. For this reason, I have created the scenary cube: So basically if you want 100% the cheapest way is to have 200 small objects because some of them are only $0.5 each where as 1% objects can be $10 each. It doesn't matter what the object is, what theme it is, whether it is even visible, each object just has a fixed scenray value. Basically anyscenary/building object within a certain radius of the queue path just adds a fixed amount of points.
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